Autoplay

Autoplay is a feature that initiates a sequence of game rounds under preselected settings without requiring a separate action for each round. Its availability and controls depend on the game configuration and applicable rules.

Repeated rounds still have individual costs

An autoplay count normally refers to rounds, not a prepaid guarantee of a particular outcome. If each round costs ₹10, completing 50 rounds creates ₹500 turnover. Earlier payouts can be recycled during that sequence, so the amount deposited and final loss can differ from the turnover figure.

A sequence can stop early because a balance is insufficient, a stated stop condition is met or the session ends. The selected count is therefore not always the number actually completed. Read the round history to distinguish requested rounds from accepted and settled rounds.

Stop conditions and limitations

Some systems offer loss, win or balance thresholds. Their definitions matter: a loss threshold can use net session change or another calculation, and pending rounds can affect stopping behaviour. A setting is not a universal safeguard across products or accounts. A reality-check reminder also performs a different function from an automatic stop.

Speed does not change the underlying expectation

Running more rounds in less time increases turnover per unit of time at the same stake. It does not improve RTP or make an independent win more likely after a loss. A faster sequence can make it harder to notice cumulative spending without changing the game's mathematical edge.

Reading the feature responsibly

Confirm the stake, count, accepted stop conditions and how to end the sequence. Availability varies; do not interpret this definition as permission to use autoplay in every jurisdiction. For a disputed sequence, preserve accepted round identifiers, settings and actual completed count rather than estimating activity from how long the animation was visible.

Does stopping the sequence cancel the current round?

The controls may stop new rounds while allowing an already accepted round to finish. That is different from reversing the accepted stake. Check the game rule and round history to determine which actions were actually accepted before stopping. A button click timestamp and final animation timestamp can differ because presentation continues after acceptance. For a disputed cost, count accepted paid rounds rather than visible reel movements alone. Linked feature stages can also continue without representing another ordinary paid spin.

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